If Licensee elects to destroy the RTP SOFTWARE, then Licensee shall certify in writing to ENTERBRAIN the destruction of the RTP SOFTWARE. Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement.Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN. Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE.ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the game created and distributed by RPG MAKER VX Ace users who shall complete the registration procedure. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER. READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. BY INSTALLING OR USING "RPG MAKER VX ACE RUNTIME PACKAGE" (THE "RTP SOFTWARE"), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. THIS END USER LICENSE AGREEMENT (THE "AGREEMENT") IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE "LICENSEE") AND ENTERBRAIN,INC. RPG MAKER VX ACE RUNTIME PACKAGE - END USER LICENSE AGREEMENT (MAR. If you want to play the games created with VX Ace, you need to install this RTP before you play the games. Using this RTP, you can reduce the total size of your game files created with VX Ace. So please ensure to install this RTP before you install RPG MAKER VX Ace. It contains graphic, music (.ogg) and dll files which you can use when creating your own games with RPG MAKER VX Ace. RPG MAKER VX Ace Runtime Package (RTP) is a collection of materials. 1.00 END USER LICENSE AGREEMENT WHAT IS RPG MAKER VX ACE RUNTIME PACKAGE? #=# ** Scene_Title#-# This class performs the title screen processing.#=class Scene_Title < Scene_Base #- # * Start Processing #- def start super SceneManager.clear eeze create_background create_foreground create_command_window play_title_music end #- # * Get Transition Speed #- def transition_speed return 20 end #- # * Termination Processing #- def terminate super SceneManager.snapshot_for_background dispose_background dispose_foreground end #- # * Create Background #- def create_background = Sprite.new = Cache.title1($data_system.title1_name) = Sprite.new = Cache.title2($data_system.title2_name) end #- # * Create Foreground #- def create_foreground = Sprite.new = Bitmap.new(Graphics.width, Graphics.height) = 100 draw_game_title if $data_system.opt_draw_title end #- # * Draw Game Title #- def draw_game_title = 48 rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2) $data_system.game_title, 1) end #- # * Free Background #- def dispose_background end #- # * Free Foreground #- def dispose_foreground end #- # * Move Sprite to Screen Center #- def center_sprite(sprite) sprite.ox = / 2 sprite.oy = / 2 sprite.x = Graphics.width / 2 sprite.y = Graphics.height / 2 end #- # * Create Command Window #- def create_command_window = Window_TitleCommand.new = (Graphics.width- = (Graphics.height- new_game, method command_new_game)) continue, method command_continue)) shutdown, method command_shutdown)) end #- # * Close Command Window #- def close_command_window update until end #- # * Command #- def command_new_game tup_new_game close_command_window fadeout_all $game_map.autoplay SceneManager.goto(Scene_Map) end #- # * Command #- def command_continue close_command_window SceneManager.call(Scene_Load) end #- # * Command #- def command_shutdown close_command_window fadeout_all SceneManager.exit end #- # * Play Title Screen Music #- def play_title_music $data_system.title_bgm.play RPG::BGS.stop RPG::ME.RPG MAKER VX ACE RUNTIME PACKAGE VER.
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